Wednesday 14 November 2012

New Demo Reel 2012

Hello there Fellow Readers, I been away for a while and had not time to do much on here, anyways just wanted to upload my new Demo Reel.

Tuesday 7 February 2012

Pixologic's Sculptris Alpha 6

Sculptris Alpha 6 is a free download from the Zbrush website.

Not a bad program, quite decent for those who like to sculpt things, Works on the same basics as Zbrush except you don't need to sub-divide all time to get greater detail it seems to be automatic from what I can see as you add detail it just adds it and keeps adding every time you draw/sculpt on to the mesh which its simulates real life clay sculpting. I found a few issues with it but I seem I have found a way around the problem. There are also various shaders in the program which are quite nifty from metals to clay like, also you can paint directly onto the model using the paint tools.

Also there is an option to import models from any 3D program that you maybe using the program also has GOZ.

Just to test the program I quickly sculpted a skull nothing fancy just 8-10 min sculpture just to figure out what does what.

I don't recommend this for any modelling that will be using in any animation the mesh becomes very heavy and like I said this is more for the people who like to sculpt and also I think this would be a great way of getting into Zbrush, which is most probably the the true purpose of the program.

Saturday 17 December 2011

Bunkspeed's Hypershot The little annoyance with smoothing

SO I been looking at Bunkspeed's Hypershot which is quite cool and quick to use and render there is only a few things that I would change in the program which is to enable smoothing in the program which would be useful. As you can see I didn't smooth it enough. So what you would have to do is smooth the model in your 3D package before exporting it. As you can see around some of the areas it is a bit jagged.

SO now I have gone back and redid the smoothing in the 3D program I was using and exported it out as an OBJ.

Now you can see that the edges are nice, smooth and rounded and no longer jagged.

Tuesday 15 November 2011

The Tattooed Girl

OK SO For the last few months when I have some down time I been fiddling with Corel Painter which is really cool and I must say a am quite enjoying using it. So in the process of learning the program I though why do a painting, So I Started painting a girl. and this is the end result I shell put post later on of how I started and how I got to my final piece. I will also explain how I did some of the things.

Saturday 12 November 2011

The Beattle

Ah the VW Beetle! Hitler wanted a car that could travel across the desert with out water so he commissioned Mr Porsche to design him a car that could do it and so the Beetle was born. Hitler would never know how the beetle conquered the world and our hearts,I mean everyone knows someone who had one or owned one your self. This was a very simple model nothing too fancy or detailed just simple enough to recognize the shape and say "Ah a beetle cool". Or if you grew up with a big brother it would be something like red punch buggy and then whack you on the arm so that is dead for 10 mins.

V8 Engine Block

While cleaning my hard drive today I had found an old Maya file back when I was using Maya 7 it was my 1st "serious model" which was a Old school V8 engine SO I decided to render it out in a showme style render. Hope you like it.

Logo Done In Cinema 4D

SO I have been looking at Cinema 4D for a up and coming freelance job that requires some knowledge in the program so just to get the feel of it I have been messing about with vector imports from Illustrator, So why not use my logo to test it out. and this is what I got.